Day 1: July 5th, 2019
I started and completed the sprite sheet for the main character. I imported the sheet into Unity and rigged it up with AnyPortrait. It sucks that drawing, coloring, and shading takes up such a large portion of my time with any given project I do.
Here's an early look at the animation so far.
I almost spent half the day trying to make a platforming system that doesn't rely on Unity's built in system. However, it proved to be a bit too much work so I found a way to integrate the Unity physics2D system in instead. Currently you can run, jump, and wall jump. Nothing particularly impressive, but that's one big thing to check off my list.
Tomorrow, I will probably work on the battle mechanics. (Which will include throwing flowers to cheer people up, or using a sword to vanquish your perceived enemies.)