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(+1)

Thank you! :D The difficulty was hard to balance yes. During development, it frequently oscillated between "infuriating" and "too boring". Having RNG in the chore mechanics probably doesn't help (all GMTK Jam games are doomed to have RNG). We had to compromise, in the end it seems to vary between players (I guess there are some winning strategies). Looking back now, I wonder if the game could have been less punishing if there was a floor (meaning you don't lose when frogs fall, it would just be another kind of penalty)?

Anyway, I'm very glad you enjoyed the mood of the game! Thank you for your feedbkack.