Beautifully presented - cute frogs and a lovely art style. And a fun little game - it's tricky to keep track of them once there's at least 2 frogs on screen. Well done
Play game
Spring's Ballet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2 | 4.820 | 4.820 |
Overall | #39 | 4.330 | 4.330 |
Enjoyment | #81 | 4.170 | 4.170 |
Creativity | #437 | 4.000 | 4.000 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a platformer where you actually control the platforms (finally!)
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Finally took the time to play this gime right before the votes end! The scope is PERFECT, you managed to create a little game with a simple and yet really effective concept, the generative music makes for great replayability to create balance with the little scope, and the art is ADORABLE! Clearly one of the most polished games I saw - if not the most! Well done, I love it <3
My favorite game of the jam so far! I love the dynamic music, I love the artstyle, I love the difficulty curve that's tough but not too punishing.
My one qualm is that because of the click & drag mechanics, it's kind of not worth it to use all three platforms? Like, if I hold click on one platform, it's much faster for me to whip my mouse to the other side of the screen to catch a frog than it is to let go of one lily pad and grab another.
This game is beautifully made, it made me feel things that I didn't know I am capable of. The music, ambience, sfx, the art, the cute little froggies, heck even the lilypads. They are all tied together in perfect harmony. This was definitely a masterpiece, thanks for making this game and submitting this wonderful lovely game. Really makes my day even better <3
What a delightful and cohesive game. It took me a while to realize I was supposed to be helping the frogs to eat the flies, but I loved it even before that when my only goal was to keep the little guys/girls alive and happy. The art is beautiful, and I love the generative music. I haven't seen hardly any games that do that, game jam or otherwise, but I feel like it adds so much when everything meshes into one beautiful melody.
Thank you for letting me pet the frogs.
Thank you for such a warm, lovely, and well-written comment! Your note about it taking a while to realize that you're supposed to be helping the frogs eat the flies is an insightful one — I think if we had more time, adding that to the mini tutorial would have been great. Thanks again for the feedback! Added your game to my to-play list :)
Thank you for taking the time to pet them!
I was hesitant to give indications to the player about the flies. I like the feeling of discovery through experimentation, and try to keep a balance between guiding the players toward an objective, and letting them figure out the rules by playing. There's always the danger of getting them lost for too long! At least the game was still enjoyable for you. :) Thank you for your feedback!
This is amazing, my favorite entry so far! The art style is splendid, I like what you did with the music, and the animations are flawless. It's a very soothing experience, yet with a well balanced challenge. I was so sad when I lost a cute froggy, but I'm glad I didn't give up so I can pet all of them at the end! I also love the title screen and the animation you made for the thumbnail. It's quite addictive, amazing job!
This game just oozes charm and personality in an effortless way, just immaculate vibes all around! Actually nailed the balance too, the platforms are forgiving enough that you always feel in control while being juuust small enough to actually lose frogs. Great pacing, great art, great music, I honestly have no critiques. Great job you guys.
The game is beautiful in the way it looks and sounds.
I can't say if the role reversal has been at play at all, but I did enjoy the game
Thank you! There are two role reversals in the game: one is the main mechanic of "playing" as the platforms instead of playing as the frogs, a subversion of typical gameplay, and two, at the end of the game, when you reverse from that and can control the frogs instead of the platforms — a quite literal role reversal :)
Well, so long as you enjoyed it. ^^ The initial idea was "platformer wher the platforms are the interactive elements (instead of the avatar)". As I elaborated the design, I eventually decided to get rid of any scrolling, and also to involve several avatars to create a progressive challenge. It resulted in the game as it is now, which is actually closer to existing action-puzzle than a platformer when you think about it. While the theme was the root from which emerged the idea, the final game might have landed on a place of its own.
In any case, thank you for your feedback!
A very cute game (specially frogs) ! Music perfectly work, I love it. There is good and fun !
Congrats to the team !
I absolutely loved the art and music in this! The sound design was really good -loved the accordion sound when moving the lily pads and the frogs were super cute!! xD I like that you could pet them at the end too -excellent use of the theme and fantastic work! :D
Loved the way the music is incorporated into the game! It goes so well with the art style too. Beautiful
Absolutely insanely good presentation, the music and the art is so good for just 48h, actually just good in general. Plus the sound effects fit well.
The only problem I have with the game is that it's too easy, as long as you have one frog you can easily go on forever, and there is no scoring system so you end up playing for a while until you get bored.
I just meant that I found the game easy enough to the point where I could just play forever at which point I had to end the game myself. I did get to multiple frogs but I personally would have prefered if the game had defined an end-state for me rather than me having to suicide my frogs because I had been playing for too long.
Truly not trying to be pedantic, but there is a defined end-state once you fill the XP bar after your third frog, with a "Thanks for playing!", an end to being able to move the lily pads, and a bonus feature afterwards 😅 When I've watched players play this game, reaching the end generally takes them only a few minutes. Are you saying you reached this and it wasn't a clear enough ending? Just trying to understand what your critique is.
As Jaylus already pointed out, there is indeed an end state. ^^ But it's only implicitly indicated (through the progress bar and the music). The game is not about "how long can you survive", but "how far can you get" (by feeding as many frogs as possible). You make an interesting point, since this goal is apparently not enough clearly indicated.
Anyway, it's cool that you still enjoyed the presentation! Thank you very much for your feedback.
What an amazing little game. The sounds and art are beautiful! The little details like how moving the platforms or the frogs jumping influence the soundscape add a whole new layer. Really well done definitely one of the most beautiful games I have played this jam!
This game is so pretty! There are so many design decisions that went into making this game that just make it perfect, from the musical Lilypad’s to the slowly increasing count of frogs, It’s really well made!
A super zen game with stunning visuals :]!
Had a lot of fun playing this ♡
Leave a comment
Log in with itch.io to leave a comment.