Awesome work for a 48h jam, easily one of my favourites so far! ππ«πππ
Starting as a more helpless form that needs to reach the gun first is a great two-stage mechanic, and with the throwable apples it has a fantastic stealth-game style that almost immediately becomes a really cool βMy turnβ¦ πβ moment. Having the two types of snake with different weaknesses makes it a lot more dynamic too, plus the touch of them getting longer like the classic Snake was neat to realise.
Sprites are very aesthetically cool, love the soundtrack and the retro sounds fit the vibe well. The boss fight was a really pleasant surprise as well, simple but effective way to end; also liked that the βApples Savedβ message at the end does challenge you to play again in a sort of hardmode, very simple addition but a nice touch!
Only issue I noticed is the snakes getting stuck on each other if they pile up in a corner, but you can use that to your advantage, so no complaints really. ππ