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(+1)

Okay, I had to quit early because that camera is genuinely hard to handle, it creates this weird mix of motion sickness and headaches lol. I'm not even sure what it is, some kind of pixel perfect snapping with... enormous pixels? I don't know, but it's pretty rough. 


The mechanics are similarly... sudden. And the idea is a bit boring, it feels like the very first idea that came into everyone's head, and it doesn't really do the theme justice. We struggled with that as well, as it's very easy to run into the trap where you think you hit the theme by just playing someone else. But I don't think that was the idea. 


I don't want to be too harsh, because I saw some potential there, but the camera just absolutely killed me, I can't play this for longer, sorry :<

Damn sorry you weren't a fan, tbh I hadn't even noticed the pixel snap I might've set some settings up a tad wrong. I can understand the idea beng a little basic, ideas under pressure is not my strong point but I did like it anyway. Could I get a little detail on what made the mechanics feel sudden? Were they just boring? Not enough variety? Didn't fit the game world theme? Don't worry about being harsh, I appreciate the feedback ❤

I'm not entirely sure how to describe it, it's probably not the mechanics alone but the combination with the camera. You just press a button and suddenly the entire screen just seemingly snaps to some place, it feels pretty abrupt and, well, sudden. Snappy movement is good, but there needs to be some kind of smoothing mechanic on top of it. Could be as simple as a smoothed (or even mostly static) camera. Not sure, needs some experimenting, I suppose.