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Thanks for the feedback. Actually originally each step node did exactly that. I think another solution would be to add a "stop" node :)
Since the levels are designed with that in mind I hope it's not a big issue, but yeah there is a lot of potential for many other types of nodes! (conditionals, goto/loops, trigger elements in the level like a lever/button ect ect)

oh I didn't mean a step node, I meant the ability to progress the state machine by one step

Ah I see, so you don't have to do "play/pause", Sounds like a great quality of life improvement, I might add it after the jam!