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tomatosaur

7
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A member registered Jun 20, 2021 · View creator page →

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I didn't find the controls super intuitive. Some things I did not immediately understand include:

- needing to drag from the edges of machines in order to add belts to them

- not being able to use delete to remove belts

- Delete can be deselected by right clicking

After some time I figured it all out.

I really enjoy the puzzliness, I like how the machines have a hint explaining their usage. I enjoy the difficulty scaling although I do feel like I often had to tear down a design for the next level which felt like a shame.

I wonder why the level ends after 30 of a shape are delivered because it seems like there is a hard cap on throughput determined by the number of sources. Maybe in an expanded version of this game optimization would be more emphasized.

One wish I had was that you could make a longer belt in one action like in shapez.io

oh I didn't mean a step node, I meant the ability to progress the state machine by one step

(1 edit)

This is a really fun game, if you were to develop this idea further I think you should maybe add a 'step forward once' button for more control

lmao, thanks so much

we tried to make this more of an execution-based puzzler rather than a purely thinky one. I'm also a puzzle game player myself, do you have a recommendation for one I could check out?

I don't think its enough, having 4 initial slots drastically reduces the variety of strategies that are safe to use.

It seems like the pills are consistent through multiple playthroughs. Shouldn't the effects randomize every attempt like in Isaac?

I struggled to identify the existing hotkeys, although they were very useful and I would greatly appreciate a hotkey for shovel ("kill").