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Is the seed selector design final? Scrolling through the whole list to switch from the top seed to the bottom seed (especially if you're further into a run and have picked up several seed types) is kind of tedious and feels like you have to interrupt your own flow too much. Maybe some sort of radial menu (sort of like weapon selectors in a lot of open world games) would feel more streamlined?

Yep probably not final -- we feel that pain point as well. A radial is one of the approaches we've talked about -- so, good to hear another vote for that