Go to your itch library (https://itch.io/my-purchases) and click on "Download" under TumbleSeed and that page has your Steam key.
mike schneider
Recent community posts
If you die in the Snow biome and watch yourself putter down the mountain (without pressing A) the snow effect follows you all the way down and is still there when you start the next round.
Typo in this line of dialogue (should say "The librarians call this" or "the librarian calls this"):
At one point a bunch of the quest dialogues would overflow off my (1080p) screen. Not sure if that's still the case because there's been 2 new builds since I finished all the quests.
I've been thinking about this, I think the text you suggested would be a good idea. Like you said, I'm in a weird place because I got good at the game before quests were even introduced, so I don't really have the proper experience--I'm trying to power through the quests because I want to see what they are, so something like this that gets in my way feels awkward.
I have another idea, and maybe this defeats the purpose entirely (trying not to play backseat game designer here) but I figure I'll suggest it anyway. Maybe you could streamline the quests, but find a way to mechanically emphasize that getting to the top is more important. Like, if a player regularly makes it well past the teleporter quest block they're working on, they could skip straight to the next block. Like if I'm working on the Jungle teleporter but I've already made it to the Desert a dozen times, let's just skip ahead. This is sort of similar to the approach Spelunky had with teleporters. Does that make any sense?
According to the leaderboard, nobody has beaten the game on this build. I'm cautious to play the difficulty card, but are the desert and summit too hard right now? Feels like too many aiming turrets maybe? I definitely appreciate the removal of spawners from Jungle, those had the potential to ruin your economy if you weren't paying attention.
Unrelated: when you press A after a daily challenge it sends you to the main menu. This is better than just restarting, but I'd much rather go straight to the daily leaderboard, since I do this manually every day. Or maybe integrate the daily leaderboard into the game over screen somehow? (Maybe just "Rank: #5 of 25" or something?) Something about the way the UI works right now doesn't "feel" like a Daily Challenge, it doesn't make that "well that was my only shot!" as explicit as it should.
I think you might be right, I was just able to replicate it by hitting a spring with a lot of speed when there was a hole on the other side. The level indicator on the vine went right over the hole. Of course I forgot to capture video before I opened up the game with the intention of replicating a bug! Maybe later.
happy to help! btw my biggest issue with the game now is still that issue i posted a while back where if you have a lot of hearts or crystals it obscures the level, which I rely on heavily. feels like I'm being punished for having a lot of hearts!
Edit: oh, and the seed picker. if you have a lot of seeds, that thing is really unwieldy.
Quest order seems a bit off with "use non-default seeds 15 times." I was in the desert when I completed it; the quest before and after were way easier.
Also, the quest flow feels clunky to me. After I complete a quest, I have to return to the bottom of the mountain and go into the quest house, and then I have to go up the mountain again (or restart) to get my next quest? Why can't I do both at the same time? Was it designed this way to somewhat deephasize quests so you feel more inclined to go up the mountain? It still feels inelegant (which is really out of place in TumbleSeed! The game is really tightly designed overall).
Found another bug with this. Itch doesn't seem to have spoiler tags so: click here
I fell into a crystal room at the same instant the ***** **** smashed me, so while the camera went down to the underworld my TumbleSeed was nowhere to be seen. When I pressed A i saw the bottom of the seed switch screen, as if the seed was somewhere above what was visible. I couldn't move the vine at all. Kind of a weird one.
I hit the spring to go into the next biome from the forest, but apparently I somehow also fell into a hole at the same time, so once I was in the camp for the rainforest it did the whole falling animation and took away several hearts, and then I was somehow in the camp with no seed? Very strange. Hard to replicate because you need a spring to spawn very close to/inside a hole. Easiest way to fix this is probably to just make it so exit springs can't be too close to holes.
It sounds like this bug I reported a few days ago? https://itch.io/post/119625
Man this new update is pushing certain parts of this game into FEZ/Hyper Light Drifter territory, aesthetically. The new art and audio is incredible.
The wheel guy in the camp could use some animations to make it clear that it's like a slot machine in Isaac, maybe this is already planned but unfinished but I figured I'd bring it up.
I'm finding that the videos are encouraging me to use the nonstandard seeds more frequently, which is weird since I know most of them are the same as they were before! I think the "this may hurt you" text just scared me off those seeds. BTW, I think free seeds need some sort of symbol to indicate that instead of just no crystals.
I agree with @tehawesome that it feels like the game got a lot harder, but it's also been over a month since I played it last. We should probably play the new build a lot more before we officially declare it unbalanced though!
Some 0.6 bugs:
- The cloak seed doesn't work with the dummies in the test room, which kinda defeats the purpose!
- Feels like in the latest update the hitbox for falling into holes if you're leaning against a wall changed. Things that definitely didn't kill me before are killing me now, which is really frustrating. Is this intentional?
- There's no way to view the hot new seed preview videos in the store! Intentional?
- I can't complete the "get a new seed from a Crystal Room" quest. I pick up a seed from the crystal room and the quest isn't marked as completed.