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Your game was in my queue for reviews, so I'll take it seriously)

In the game, it seemed to me more interesting to rush hooks and slide off them through a mini-game than to slowly creep up. This strategy also allows you to get guaranteed food. And with a smooth swim, eating food for some reason did not always work.

At first I thought the fish simulator concept didn't really fit the jam theme because, well, what's the role reversal? But it's ironic that a more winning strategy with an aggressive hook attack will really reverse your role from presumed victim to aggressive eater and mini-game winner))

I visually liked the design of the playing space, and the fish are nicely controlled. Spent a nice 10 minutes playing and setting records.

Cool that you participated in the jam, bro, and good luck with your future projects!