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Sasha Shetalin

16
Posts
A member registered Jun 19, 2023

Recent community posts

Hey bro! It's great that you decided to take part in the jam and even managed to make a working prototype in just 2 days. For the first game, this is already a very good result. It’s hard to say something about the game itself, because, obviously, it is clearly not completed yet. In any case, you have an interesting idea, and judging by what you managed to do in just 2 days, someday you will be able to implement it if you wish.

Respect for participation and good luck in future projects!)

Cool idea, and what is done looks like a good blank for the game, but I understand that you did not have time to make a working prototype. In any case, it's great that you took part in the game jam, and good luck in future projects!

Your game was in my queue for evaluation, so I'll take it seriously)

I like it:

- Very cool and cute animated egg! Watching him is a special pleasure)

- Cool tuned feeling from dash

- I LOVED the knife dodge mini game - it got me very involved and I really enjoyed the feeling of being challenged by it

Moments:

- The topic of role reversal is played here only in the description of the game, otherwise it's still a classic platformer. Replace the egg with a cat and nothing in the game will change. If we are already playing as an egg, then we need some mechanics that implement this.

- The levels feel empty and sometimes I was lost in understanding where to go at all. As if it would be nice to convert the sizes of platforming levels into their saturation.

In any case, it's great that you were able to take part in the jam and managed to make a working build in just 2 days. I have enjoyed playing your game. Good luck with future projects!

Cool idea and nice implementation! I liked that the game is solidly made, I did not encounter bugs that would break the gameplay. It's cool that you spent your energy and decorated the scene with all sorts of optional things like a car and trees. And I liked the visual reflection of the maximum reached in past attempts. As for me, the restart button is really missing, in case everything went wrong right from the start.

In any case, it's great that you were able to participate in the jam and make a working build in just 2 days. I have enjoyed playing your game. Good luck with future projects!

Simple and cool idea!

Rolls Reversed Bounce! God, guys, what a cool concept, but what a torment to manage what is happening from the computer!) This game is exactly for smartphones, moreover, it seems to me that being a full-fledged game it would really be an ideological and logical development of Bounce into smartphones.

In any case, I had a lot of fun suffering with the mouse, making the ball bounce where it needed to. It's great that you were able to take part in the jam and realize the concept in just 2 days! Good luck in future projects)

P.S. For some reason, the game does not start in the browser, but for everyone who came to this page - you will not regret it if you download it to your computer and still run it)

Cool concept! It doesn't always work, but I've seen much more stable builds that give you a lot less fun. And here, although it is clear that the build is early, I really smiled and enjoyed riding around the office!)

It's great that you took part in the jam and managed to make the game in such a short time. Good luck with future projects!

Try to build ONLY goldmines)

Your game is in my queue for a review, so I'll take it seriously)

I liked the unusual concept. It's also cool that you managed to make a working game in 2 days. During the game, I did not encounter errors or problems.

Among the negative points I can highlight the following:

- without returning to the menu it is impossible to read which items have which effects. It was annoying at the start of the game.

- the constantly changing middle part of the bottom menu takes more attention than it should

- It was hard for me to perceive the task in view from several conditions. It would be much easier if in the lower left corner instead of text there would be a visualized sequence of cars necessary for victory, for example.

In any case, it's cool that you took part in the jam, and you managed to make the game in such a short time. It can be seen that it is made with care and attention. Good luck with future projects!

If you would publish a new version of this game, I will be grateful if you send a link in replies to this comment someday. It would be interesting to play and see how it would be changed in the future

Hello! Your game was in my queue for reviews, so I'll take it seriously)

It's cool that you managed to write and release a working game in 2 days! I liked that you have a nice choice of colors, a separate scene with a menu, and the game mechanics are simple and balanced - you can fly for a long time, but the process does not feel too easy, and requires concentration, but not too difficult, so that there are no situations from which it is impossible to get out if you yourself have not flown into the problem area.

It also seems to me that the game corresponds to the theme of the game jam only formally with the description, because it is the reversal of roles that is not played out in any other way here.

I can assume that the game jam in this case acted only as an excuse to practice your skills, and here it seems to me that you really did a good job, since you managed to release the game on time, and it plays without bugs and errors, although it is really quite simple.

In any case, it's great that you participated in the jam, and you managed to assemble a complete game assembly in just 2 days! Good luck with future projects! :)

Hello! The best game I've come across so far! Basically, I can only say good things: stylishly designed, played without bugs, I was captured by all 6 levels!

Moments:

- I didn’t understand the logic of who you turn into (but it was still cool :)

- Without a minimap, it was hard to navigate the penultimate level.

- At the penultimate level, in the chaos of transformations, it can be difficult to find the last opponent.

- White cursor on white buttons is lost

- The last level seems to have not been completed - too easy for the last one

In any case, it's great that you participated in the jam, and you managed to put together such a nice game in just 2 days! I already scattered it to my friends as an example of a successful implementation in a game jam. Good luck with future projects!

Hi! Your game was in my queue for reviews, so I'll take it seriously)

At first glance, I decided that the main condition was not met here. Matching the game jam theme is purely theoretical. In fact, the game is a classic tower defense.

But it turned out that I only thought so. While playing, I came to understand that the most winning strategy is to mine money instead of resisting opponents. I completed the game without killing a single soul! And at that moment my role was reversed! Instead of an embittered underground greedy man, I began to accept everyone who comes to me and share what I earn with them! Then we lived happily ever after as a happy and prosperous community.

It's great that you participated in the jam, and you managed to assemble the game in just 2 days! Good luck with future projects!

Your game was in my queue for reviews, so I'll take it seriously)

Cool concept, but it seems to me that the balance of the traps did not work out, and therefore the game does not work as intended. Any level is passed by brute force of the cheapest freezer. The rest of the activities do not slow down the players so valuable in relation to the energy expended. And preventing all players from leaving the room within a given period sounds like an unrealistic task with the available arsenal of obstacles.

Nevertheless, it's cool that you managed to make a working build in just 2 days. I also noticed that the chosen sounds and visual style really create a cold atmosphere of the horror escape room, in this part the magic of the game really works.

Cool that you participated in the jam, guys, and good luck in future projects!

Your game was in my queue for reviews, so I'll take it seriously)

In the game, it seemed to me more interesting to rush hooks and slide off them through a mini-game than to slowly creep up. This strategy also allows you to get guaranteed food. And with a smooth swim, eating food for some reason did not always work.

At first I thought the fish simulator concept didn't really fit the jam theme because, well, what's the role reversal? But it's ironic that a more winning strategy with an aggressive hook attack will really reverse your role from presumed victim to aggressive eater and mini-game winner))

I visually liked the design of the playing space, and the fish are nicely controlled. Spent a nice 10 minutes playing and setting records.

Cool that you participated in the jam, bro, and good luck with your future projects!

cant understand the logic of what happening