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(+1)

I like the idea! But with everything doing so little damage and projectile going as fast as they do, shoot outs mostly end up as staring at the enemy/objective until it dies, somewhat boring. maybe a special move with a cooldown or more mechanics to interact with in the arena could mix things up.

(+1)

Thanks for playing and for the feedback. I hear you and understand your point. The damage is actually so low on purpose, because only then you can strategically take or deal damage without killing the enemy, so after the next team switch you have the advantage or disadvantage. But I get what you say. I have to think a bit more about that solution.