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(+1)

Very interesting concept of trade-offs, exceptional 3D and 2D art, and great soundtrack, which differentiates this from the jam's popular "fight the towers" idea.

I feel like some of the time it's a bit difficult to know what something does, but the how to play screen clears some things up. Maybe it was just me, but I couldn't get the shop upgrade menu working, and I sometimes didn't know what health the towers had. Would have also maybe liked to see some more terrain?

Props to your team of six! Solid potential for a really great game.

Thanks! We didn't have time to add a few things during the jam, but we plan to work on the game after the jam ends so maybe some health bars is a good idea? Again, thanks for your feedback!