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maciek13

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A member registered Apr 06, 2023 · View creator page →

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I liked playing this, you can't go wrong with this type of arcade gameplay. If I'm being honest though. I will say I don't but it as a proper theme interpretation. I know your other projects and congratualations on implementing the perspective into this one, but I just don't think it's enaough to count it as a main theme

There will definitely be a fix! 

I'm glad you liked it! The boss unfortuantely broke bc of problems with version control, but there will definitely be a post jam update that brings it baack. I hope you'll want to give it a try!

Unfortunately boss didn't make it into the final game build in the end bc of problems with version control. Glad you liked the concept!

It's not a bad Idae in itself but the fact it doeasn't matter how the planets look scale and behave is not important to mission as long as they are there is a bit disappointing. Wish there were some sounds in the game

Pretty good game oldo the controls felt a bit too slippery to me. I also encoutered a bug where the "eye" enemy got stuck inside memory but didn't destroy it so I couldn't finish the level :(

Pretty neat idea, well executed, but the camera felt somewhat buggy at times. Some obstacles are layed out a bit too dense, the gaps are really tight and I don't know if it's even posible to deliver a full 10 to the customers on the opposite side of the map (close to where you spawn) with how tight the gap is, especially considering that the ball is so big you hardly se anything. Generally, a good game with nice art and music but it could use some polish on level design

I'm glad you liked it! Unfortunately some of the boss files got lost in the version control, and we didn't realise until it was to late, we're planning on making a post jam update that will fix that,   but I'm really happy to hear you overally liked the game

I'm glad you enjoyed the game! Unfortunately because of some problems with version control, the boss fight didn't make it to the final game in it's entirety. Happy to hear that you had fun nonetheless!

I definitely agree with most of your points! Many of them are a product of how limmited time I had working on the game (11h). For example restart button is super simple to make but I just forgot about it when I was super focused on uploading the game in time. The game is too hard also because of that but I'm really glad you liked the idea itself and had at least some fun playing 

I did, you can make some bar showing how close the police is, where it would get closer when you drive below 60 km/h and get further if you are faster? That would make it more obvious

They were missing, the time limit really hit me since I started working on the game on the last day of the jam

Audio is too loud, especially the sound effect for speeding up.

Moving the car feels almost too responsive and the hitboxes are too big. Also I don't really see how it fits the theme? It's not a bad game on its own, but it doesn't explore the theme very well, and needs some polish.

Nice game, I liked the graphics and the audio. The fact that there are 2 types of enemies even though 1 would be enough for the game to work is a nice touch. Movement could happen a bit faster and a feature I really felt was missing was a minimap or generally, a map of the level with marked player, key and door position. Other than that it was really a nice experience and the idea fits the theme perfectly

Yeah, unfortanetly I didn't have time to properly test the game as it was made just in the last 11 hours of the jam. That's why I was thinking about this mainly as a proof of concept so I'm glad you liked it!

Good concept but I don't feel like it was executed very well. Very little feedback given to the player about bombs, no effects when you place them, no info why you can't place a bomb somewhere. Music was alright. but the biggest problem with the game was the movement, it was very slow and felt like it stutters which made the game unpleasant

Pretty good game, I had fun playing it

You have to wait until the rating period is over to see how was your game rated. Until then, try to make sure that your game has some ratings 

Thanks, unfortunately usually I don't make builds for Linux and/or Mac because I have no way of testing if they work.

We are planning on updateing it in future! I'm happy you liked it.

we only had 48 hours to make the game so code is not well optimized. We will work on that in next update.  I'm glad you liked it anyway!

Objective is to earn as much gold as possible, you spawn units to destroy towers and keep your bussines alive. I'm glad  you liked it anyway!

Hey, I'm really glad you liked it! We know about balancing issues, unfortunately we didn't have time to balance the game properly. We will be updating the game in future so you can check it out then!

Thank you for your feedback, also I believe if you reached 10 000 gold earned it probably is current WR

I'm sorry to hear that, game was made in just 48 hours so it isn't well optimmised but we are going to make some updates in the future

Great game idea, made really well! But unfortunately I got a bug where one painting could be never repaired so if there was a way to win, I wasn't able to :(

I like the idea but the level design for me ruins it. You have to make lots of blind shots, no one tells you how different types of people behave. Forcing you to always shoot all of your bullets before using the pink one is just annoying bc you can beat almost whole level then fail last puzzle but you know how to do it so you go again. And then you waste 10 minutes figuring out a way to shoot all of your bullets in a way that won't kill you nor any people you need to transfer to later. Personally I only got to level with sentry and after lots of tries I gave up. I could destroy sentry but then I couldn't make the jump, I wasn't jumping high enough. I could take blind shot but it wasn't consistent strat but I thought I figured out how one other type of person worked but I guess I wasn't right. Game doesn't give you information you need and it wastes your time on pointless shooting in wall at different angles only to find out that bullet bounced 3 times from walls you couldn't even see and killed enemy you needed to transfer to. Also on second level I didn't even try to jump over the pit with sniper bc game was telling me right in face that it's too far, so I took huge number of blind shots before I decided I'd try to jump when after some time I noticed that he moves a bit faster than other guys.

Overally, very good idea but it could've been realized much better

Idea is simple but very nice. I like how you made movement of dragon very slippery it makes harder to dodge bombs but that's good. There isn't much art but it is all you need for this game, music is also very good. I had lots of fun playing it!

It is ok to advertise your game I personally use discord for it, you can also rate swap with other people on discord

Pretty nice game, very cool concept, unfortunately I think I encoutered some bugs, I've seen that you can buy upgrades oon screns but I had no way of doing that :<

I think that it isn't nice to go to others' people sites and just advertise your game

Thank you for such a complex review! We plan to make some updates so we value your feedback. We will try some new UI designs, and definitely add better tutorial!

It really feels like finished game! I like it. Only update I can think off, maybe add a few more holes to hide in but then to balance it, the game would speed up as you go

I must say I'm pretty sad I didn't manage to find all intended solutions. a Good game nevertheless.

Just finished playing and I love it, everything from art through sound design and Idea to the pure gameplay is just amazing! I just wish there were more levels...

Overall, great work, can't believe you made such well polished game in just 48 hours

Unfortunately we run out of time to balance it well. I'm glad you liked it!

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I'm glad you liked our game and keep an eye out for updates! 

I'm happy you like it! We didn't have time to balance it very well before deadline so it is a bit to easy, we will make updates after the jam ends

Loved it! Probably best game I played so far, I saw this concept before (in other jam) but this game made it perfectly, the voicelines of developer are great, I hope this gets top 20 :D