I liked playing this, you can't go wrong with this type of arcade gameplay. If I'm being honest though. I will say I don't but it as a proper theme interpretation. I know your other projects and congratualations on implementing the perspective into this one, but I just don't think it's enaough to count it as a main theme
maciek13
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Pretty neat idea, well executed, but the camera felt somewhat buggy at times. Some obstacles are layed out a bit too dense, the gaps are really tight and I don't know if it's even posible to deliver a full 10 to the customers on the opposite side of the map (close to where you spawn) with how tight the gap is, especially considering that the ball is so big you hardly se anything. Generally, a good game with nice art and music but it could use some polish on level design
I definitely agree with most of your points! Many of them are a product of how limmited time I had working on the game (11h). For example restart button is super simple to make but I just forgot about it when I was super focused on uploading the game in time. The game is too hard also because of that but I'm really glad you liked the idea itself and had at least some fun playing
Nice game, I liked the graphics and the audio. The fact that there are 2 types of enemies even though 1 would be enough for the game to work is a nice touch. Movement could happen a bit faster and a feature I really felt was missing was a minimap or generally, a map of the level with marked player, key and door position. Other than that it was really a nice experience and the idea fits the theme perfectly
Good concept but I don't feel like it was executed very well. Very little feedback given to the player about bombs, no effects when you place them, no info why you can't place a bomb somewhere. Music was alright. but the biggest problem with the game was the movement, it was very slow and felt like it stutters which made the game unpleasant
I like the idea but the level design for me ruins it. You have to make lots of blind shots, no one tells you how different types of people behave. Forcing you to always shoot all of your bullets before using the pink one is just annoying bc you can beat almost whole level then fail last puzzle but you know how to do it so you go again. And then you waste 10 minutes figuring out a way to shoot all of your bullets in a way that won't kill you nor any people you need to transfer to later. Personally I only got to level with sentry and after lots of tries I gave up. I could destroy sentry but then I couldn't make the jump, I wasn't jumping high enough. I could take blind shot but it wasn't consistent strat but I thought I figured out how one other type of person worked but I guess I wasn't right. Game doesn't give you information you need and it wastes your time on pointless shooting in wall at different angles only to find out that bullet bounced 3 times from walls you couldn't even see and killed enemy you needed to transfer to. Also on second level I didn't even try to jump over the pit with sniper bc game was telling me right in face that it's too far, so I took huge number of blind shots before I decided I'd try to jump when after some time I noticed that he moves a bit faster than other guys.
Overally, very good idea but it could've been realized much better