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This time I wanted to go for the goblers.

First round ended in failure close to the final encounter(using the new clipboard function to share the pain): https://pastebin.com/fx1f9ksb

Second round ended similarly but I recognized the power of shields: https://pastebin.com/eiDSqzRE

Third time's the charm: https://pastebin.com/WnQR84Uy

I see you rebalanced the cards somewhat, I think the bedrolls used to give +1 Action too, that threw me off at first. I think I like the rebalancing better though, it doesn't feel like there's a gamebreaker card anymore. I had a harder time getting XP this time around, though that may be because it's the goblin level with more enemies at a time.

You also went back to the continuous dungeon layout, which means you can't run away from monsters anymore. I'm not sure how I feel about that, I actually liked the feeling when you're getting overwhelmed and finally find that escape card that saves you. On the other hand choosing from cards lets you get more strategical with the way you're going about it, it's a hard pick. 

Either way, it's still fun and still has that addictive loop where you want to keep coming back to beat it, still love it.