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(2 edits)

Thanks for the comment and feedback, glad it made you smile!
I get what you say. Not giving afree movement to the boss was a design choice to try to emphasize on the fact that he is clumsy, and even if he wants to farm at the best of his abilities, his "evil boss habits" kick back everytime. And yeah, pests were planned, but time wouldn't allow us to implement them! Free-controls would probably favor a more action-ish game, whereas we tried to lean towards a "puzzle" approach,  if you get what I mean.