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Day 2: July 6th, 2019

Today I worked on the "combat" mechanics of the game. While there are no collision interactions (since there are no NPCs yet,) the animations are complete. 
The controls are axis locked, meaning you can throw directly horizontal or vertical with no in-between. My reasoning for this choice is that it's more precise and controlled movement than if I were to let the player use their mouse to aim.
In any case, you are now able to cheer, which means you throw flowers. The idea is that these flowers alleviate unhappiness from NPCs in the world. You can also swing a sword when cheering doesn't do the trick anymore.

Click here to see a GIF of the animation progress. (The FPS is not very good, considering it is a GIF.)

I also added more controls to the AnyPortrait editor, an eyebrow to the main character, a sword object, and a flower basket.

The plan for tomorrow is probably to build a tile set, and learn how to use the built-in unity tile map editor. That and/or drawing up enemies. I have been drawing up concepts in my journal.

Thanks for reading, see ya tomorrow.