I get the humor of this game, it's very meta with trying to avoid things that annoy the Player Character. I'd suggest if your team keeps going with this idea, that the game could go for a longer period, and PCs would return looking for their loot. If you'd promised a sword to two people as the ultimate prize, but can only give it to one... Oh boy, the PC that got forgotten certainly won't be forgetting how annoying that sidequest was anytime soon..!
It'd become a game of balancing your inventory and promises, even doing trades with some adventurers to acquire things that you've promised but not obtained yet.
As it stands, nice music, nice presentation. Great effort for a jam game!