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Day 2

Whew! Today, I've managed to:

  • get a basic movement control scheme down
  • get most of the player states done (attacking, idle, moving)
  • get a basic animation system going
  • get WRA (Wrath) and LUS (Lust) working, since those were the two stats that altered basic variables such as attack speed, damage, and movement speed
  • get attacking done
  • get enemy hit detection done, along with a health bar thing

It's not much, but this is the most productive I've been when it comes to game development. It feels pretty good!

My computer doesn't handle ScreenToGif very well, and I'm not sure about other .gif software I can use. Only things I have are pictures!


Everything is incredibly rough right now and visuals are currently one of my lowest priorities. This is the main character (greyish square with "AE3" on it) attacking an enemy. (pink square with "AE1" on it)


Here's the debug log! As you can see, with WRA, the amount of damage you deal increases.


And here's a little oopsie I did; while coding in how WRA controls movement speed, I accidentally made the multiplier go on forever, making the main character just zoom off to infinity and scientific notation. Wrath makes you hit speeds faster than light, so don't sin! Unless you're trying to get to places faster.

The next goals are:

  • Getting  VAI (Vainglory/Vanity), ACE (Acedia/Sloth), and ENV (Envy) working
  • Getting basic enemy behavior working
  • Getting enemy states done (attacking, moving, idle, hit, dead)
  • Getting the rest of the player states done (hit, dead)
  • Getting a loot/weapon system working (this will be super basic!)

Once these are done, I will start working on very basic NPC and town stuff. I don't want to stretch myself too thin, so even though NPCs will appear, they'll probably be super simple (and shallow) characters that only serve to increase your stats.

I'm not really sure how to end these logs. I will say, though, I really like reading these devlogs and getting to see what other people are doing! I hope you guys have fun developing your games, and I wish you guys good luck, especially. I kinda need a blessing, too. My motivation can only take me so far.
Thank you for reading my log!

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