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StudioBRHM

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A member registered Jul 08, 2019 · View creator page →

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Quick and short update.

I manage to make the player collide with the cactus. Its not pretty and  smooth, but at least it work somehow. haha! Lets appreciate the full-fledged game engine like Godot and Unity, where most of things being handled for you.



Thank You!

Hello!

There're not so much progress on the project. I couldn't find enough tutorials and documentation for references. Had to see the source code for the sample game made by Heaps and my brain could not handle it. Haha! So, I just scrap everything that I could understand or pretend to understand and make use of it. There's this extra tool called CastleDB which is structured static database and can be implemented into the project. It has level editor too! 

What I able to achieve for now are 8 directions character movement and some animations for the idle and walk state. All the  art and animations were done using Aseprite, which still new for me. I use mostly GraphicsGale before. For programming, Haxe language was used and  I just throw all the codes in just one file. Haha. I also tried to implement collision detection, as you can see between the player and the cactus. As they started to intersects or overlapped, the cactus destroy. I tried to make it collide like a wall, but I just don't now how. Haha. I give up.





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Hello and welcome to my devlog! I would like to join this game jam as an opportunity to learn new tool which is Heaps.io

Heaps is an open source and multi-platform toolkit to create 2D and 3D games. Dead Cells and Northgard also were being made using this engine. My programming knowledge is basic and it may take a while for me to learn this toolkit. I'm gonna try to make a small playable game while at it, but since it only 10 days left, I don't know if I will make it in time. I said walking simulator because at least I want to implement the basic player movement, collision and animation. that's my goal. If I can achieve more, I'll do it.  


 

I do manage to print something on the screen tho. As you can see, this will take forever. haha

Try GifCam