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It's a bit confusing as to how it actually works, but I _think_ your action get queued up and then executed in fixed intervals? I understand that you can't just make input instant because, well, then it would be trivially easy. But it was something I had to figure out before I understood what's even going on. When you know what's happening, the game makes a lot more sense, and it's quite a cool idea. I wonder how well it would scale with more mechanics, because right now the already mentioned two input strategy is just foolproof and easy. 

You are exactly right :) Glad you figured it out, though it definitely could be explained better. I think the next goal in development would be to introduce more NPC behaviors that would make the most trivial strategies harder or impossible... or make it a multiplayer game!