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Me: Welcome to the audition for 12 Angry Men, you are a 20 years old man.
50 years old actress: what
Me: I SAID YOU ARE A 20 YEARS OLD MAN SO SHUT UP

Also, all of these people have osteoporosis.

Alright, actual review. I got to Year 20 with no end in sight, the game is definitely on the easier side of things.

  • Ideally for strategy game like this, I would like to see the stats on everything. Like for example, how much penalty does an age gap of 20 years compared to a man playing a woman? Or, the before/after stats comparison for reconceptualize, etc. Stats like these would make the decision-making process much more strategic.
  • I LOVED the random events, but them being separated from the card scene makes it really hard to tell what is actually happening to who. I would prefer say for example, when someone broke their bones for the 500th times their card gray out, a retired actor card slowly slide off the screen, a friendship forms as the green line fate in etc in the card scene. Of course you would still need the description for it.
  • One thing that probably shouldn't be random is the hiring/firing of people. I'm ok with people randomly dropping out (somewhat), but being able to hire new people should probably be in the player's control, especially since everyone ages so I have to force a bunch of boomers act as teenager (hence the joke at the beginning).
  • The friend/foes system is great, but I think you can make it even more crazier but having everyone have some relationships to everyone: friend/foe/neutral etc which changes depending on how much they worked together.

I'm so glad you enjoyed! Balance was one of the thing I was worried about - hard to perfect in 48 hours. I agree that it would be nice to give the player more information on how interactions work. I love the rest of the ideas you've given!