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(+1)

I really rather enjoyed that. Good concept, and genuinely turns tower defence on it's head. I'm not very good at it though, only managed to finish 4 of the 6 levels.

The presentation could do with some extra juice/feedback to the player. Like health bars, hit numbers etc. How am I meant to know how much harder Karen hits than Beta Man for example, and what are their relative health stats. How hard does the Roomba hit each person? What do the 5G towers do as area effect damage? Is it based on the distance, the grid squares? It's all a bit too hidden to be judged.

I really did enjoy the concept though. The art is good, the attack animations are great. No sound to speak of, but I understand the limits of Games Jam deadlines. It's so hard to make something that even runs, let alone functions as a fun game.

Character design is inspired too. Just the right mix of cultural references and love for the subject matter.

It might not get many reviews as it's a pain (not to mention a security risk) downloading, unzipping etc, then cleaning it all up again afterwards. Browser based builds are definitely the way to go, but again I understand that with the pressures of a strict deadline it's far harder to get a WebGL build to work. It's just not as simple as switching the platform and pressing Ctrl+B, even though that's what Unity would like us to believe.

Thank you for the very in detail and fair feedback, I definitely will take this into consideration on future projects, and keep this in the back of my mind.  As you said though the limits of the game jam did get to me, especially as I'm still relatively new to Gamedev. But thank you for playing and reviewing my game!!! 
Also yeah I tried to upload it to the web, but it wasn't working for some reason and I couldn't find why in the time I had left. 

(+1)

I made that mistake two years ago, with a game that I could have easily had in a browser. I was determined not to repeat that last year, so I tested a quick build at the start. Then went and used a multiplayer plugin that had no online build compatibility. Didn't find that out until the end! Live and learn...