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Interesting idea! I just really wished the UI better showed the stats of the houses (and makes sure the houses don't look like just part of the backdrop), or what the purpose of the detectives are. Plus sometimes the card will stop dragging randomly which can be a bit frustrating.

However it does seem like an interesting idea to be balancing damage and suspicion and it becomes like a resource management game!

Good effort!

oh man dont even get me started in those detectives. the idea is for the increase of detectives to be gradual, because when you hover them it increases the suspiscion, but i forgot to fix that. and i really loved the idea of your game. it was a bit hard to play in the beggining but the concept is pretty cool.