My team and I had a simillar idea at the start of the jam, but we've ultimately scrapped it. It's great seeing someone go for it tho! Great visual presentation and sound design and a nice selection of placeble traps/enemies. I enjoyed plaing it for a bit, but due to the slow gold gain and hero progression the game unfortunately started feeling really grindy after a while. I'd increase the amount of gold the player gets, but also the growth of the hero to make the game feel more dynamic. Still a real great effort👍. And hey, at least you have a quit button, which is more than like half of the games I played here haha
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Hey 1Tymon1!
I would love to about why your team scrapped the idea at the start, my shot is due to the coding challenges of some of the features, I had to restart the project 3 times during the jam XD
Thanks for the feedback, I am improving some of the features and fixing some bugs that I found while watching my friend playtest, the progression mechanic is on the list and probably will go through some tweaking.
We decided that since people judging us will have a limited time to play, we should make something quick, engaging and attention grabbing from the start. A turn-based strategy / tower defence just seemed too slow for that. I now know that it could've been a good project if we went for it thanks to you, but the fast and demanding gameplay we ended up with was also really satisfying to us. Have you given Space shifter a go yet?