Yes it is supposed to be so, hope it wasn't too fast to be okay. I think I will add mouse invert options. About view angles I was afraid it would stretch sprites too akwardly, especially in thirdperson camera, I did loose a bit restains for first person one, but it seems I could loose it more in the future. Not sure for now how to fix melee problems in first person, without loosing its mobility, but I will think it through. Thank you for feedback!