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I played this with 2 groups, one is full of experienced players, and the other was complete newcomers to RPGs. Everyone had a great time with both Cairn and this adventure.

I wasn't prepared enough to make use of the religious flavourings unfortunately, so I played up the forest as much as I could through improv. The highlight is easily the tavern for me, I managed to play the thing in a very unnerving manner, and nobody dared to open the door!

Glad both groups had a good time! In particular I'm pleased that it still 'works' with experienced players. Did both groups take a similar route or was there some variation?

The experienced group hasn't finished the adventure yet (they are about to head out from the tavern after spending a night there). The other group did not have time to leave the forest so i wrapped it up in a montage after they snatched some orbs.

With that in mind, both groups went to Old Ford -> Tavern, then the newcomers went to Secret Well -> Temple.

Another caveat here is that, based on the expected nights-spent-in-forest in the text, I had to prepare travel times which I would be using consistently so my players can plan. I decided that there would be 4 times of day (morning, midday, afternoon, evening), and travelling to a nearby location would automatically advance the time of day (as well as other meaningful activities like resting). This meant that the shortest route would take the party to the temple on the night before the equinox (assuming the players spent their first evening with a rest).