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(+1)

Wonderful concept, and really well executed - I totally lost track of time whilst playing, I was completely engrossed! Trying to keep the "player" engaged without letting them level was a really strong mechanic, with plenty of strategic options available with a nice range of units and upgradeable stats

I'd agree with some of the other comments that it's a little too tricky without the cheat code, but I still thoroughly enjoyed this. 

If I had a chance to improve something, it would definitely be balance, swapping single stat upgrades for unit upgrades.

 I've discussed this with others, and if I were to do it again, I'd remove almost all units, and make them more unique. For example, Support, or a thief, thanks to which we could improve our economy.

Thanks for playing <3