Good morning, everyone :) I worked on a few entry levels this morning that will gradually increase difficulty. My wife and I have discovered that we might want to make the gameplay different from what we had originally planned, but things happen for a reason!
So at this current state, we plan on having the player move something precious to the final goal which is an exit. The yellow box indicating the "something precious" and the green box indicating the goal which is the "exit" to the next level.
I need to work on:
- having a timer
- a reset button for when you screw up (especially for the later levels as difficulty increases)
- a simple menu
- a permanent title
My wife will work on the art soon.