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Project Treasure Hunt

A topic by Sleeping Daemon created Jul 05, 2019 Views: 511 Replies: 14
Viewing posts 1 to 10
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Hello everyone, so this is pretty exciting! My wife, and I had never Jam'ed before. This is our first and we hope to learn a lot from this! 

Our Team consist of my wife (Sleeping Daemoness) and I. I'll be the programmer for this Jam and she'll be creating the art.  Everything else we"ll work together.

The idea is to create a top-down puzzle game with the player moving blocks to get to the treasure. The blocks can only be moved once so it'll be tricky as one progresses. Once the player opens the treasure, a key is received which will unlock the door to the next level.

We want to make this as simple as possible since we are fairly new to game development. We do not want to over complicate things so we will try out best to keep in mind that simplicity is one of our core pillars, as well as learning and having fun at the same time.

Thank you for reading!

Gabriel

(1 edit) (+1)

So here's the inputs for the player movement with collision checking. I am using simple sprite shapes that will eventually be replaced with finished sprites from my wife. 

I have also added depth to the player and block object.

Next step for me is to work on moving the blocks once. 

Submitted

Another couple in dev, awesome! 😁❤ Sounds neat, interesting with puzzle limitations like that. Our stealth game is also a bit of a puzzle, but I have no idea how to make puzzles. 😅 What engine are you working in (if any)? Good luck guys! 🎉

(+1)

Thank you, Snuti! It is awesome to know that there are other couples working together as a team to create a game for this game jam :) My wife thought of this idea so I give her all the credit haha. My wife and I don't have a clue how to make puzzles as well so this will definitely be a learning curve for us. 

We are using Gamemaker Studio 2.

Good luck to you guys as well!

Submitted (1 edit)

Awesome, thank you! 💪 Exciting to see your progress, keep at it and share often. 😁

(+1)

Here's another update. This time I have placed walls around the player indicated by the grey color. The blue block will be the object that will move. I haven't figured out how to move the object yet... but I hope to do so today :)


Submitted

Oooh I'm familiar with these warehouse organization games, I think they're great fun.   I'm looking forward to seeing more progress!

Thank you, Wudgeous! 

Here's another update. This time around, we can now push blocks! I now need to make it so that we can only push it once in a direction.


(+2)

Good morning, everyone :) I worked on a few entry levels this morning that will gradually increase difficulty. My wife and I have discovered that we might want to make the gameplay  different from what we had originally planned, but things happen for a reason! 

So at this current state, we plan on having the player move something precious to the final goal which is an exit. The yellow box indicating the "something precious" and the green box indicating the goal which is the "exit" to the next level.

I need to work on:

  1. having a timer
  2. a reset button for when you screw up (especially for the later levels as difficulty increases)
  3. a simple menu
  4. a permanent title

My wife will work on the art soon.

Deleted 4 years ago
Submitted

TFW things finally work as intended !

Looks good and fun !

Thank you, Laouro!

Host

it's so cool to see your steady progress on this! the gifs you've captured really capture a perfect snapshot of your development progress. i can't wait to see more! (and also it's actually really cool to see multiple couple teams this jam haha)

Thanks J, this has really been a good experience. Might not finish this on time but its been fun non the less.

Here's a wip of how the game might look. Art by Sleeping Daemoness.