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I like the idea (probably because our concepts are in the same family and the title of your game is one we considered too, so i must be biased a bit) i would have liked to see in more detail the stats of the adventurer and the final boss, to plan accordingly, here i feel like i'm making some choices in the dark (unless i missed something ?) also being able to pause or more importantly accelerate time would have been nice. 

(+1)

We recognized the stat issue pretty late into development and didn't have time to fix it unfortunately. However the time manipulation was something I intentionally didn't add. You can give the player speed ups through the shop to make the game go faster, but you risk not being able to keep up in the later levels if you do that, and pausing would remove an integral part of the challenge. I appreciate the feedback, and I'll definitely be checking out your take on the overall concept.