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Narco Zero (Victor Lopez)

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A member registered Mar 28, 2023 · View creator page →

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I only managed to get three stars on levels 8 and 9. The rest of the time felt so close but so far. Great game ! 

You're the evil twin of our game ! (Finished in 5:18)

Cool game ! I love when arcade games have voices like that. I felt like the placement of the player was not generous enough to flow well most of the time. Especially for the faster balls. 

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Finished it. The mechanics were well implemented ! I haven't seen many size-based platformers that use this type of level design. If i had to nitpick, some of the platforms were not always clear if a jump was possible or not, and the part of the trees that are platforms or not are only found via trial and error. Mostly, the second type of mini-levels looked like dangerous spikes so i avoided them for a while ! 

Finding a way to lauch yourself high up in the air is amazing.  The main mechanic is just fun to play with. I managed to bring 18 CD-roms to the end. Great game. 

Winurr !
The gun at max size feels pretty good, but when you're low, you're f*cked. ><

You can't really say there's a lot of polish, but the idea is hilarious. 
I was not ready for the crane level. My mind is blown. 

Love seing who got which villager. There are 206 randomized names. 

Alfredo you rascal

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Flinging yourself using physics is satisfying, but i wish there was checkpoints ><

The visuals and ambiance are great. I got to the end because i wanted to see what would the monster look like at maximum size. 

I dead

The mechanics are original and surprisingly hard to master. 

Didn't really understand what my choices meant, but resurrected the dark lord anyway. 

Sweet game, easy to understand and play. 

A really unique and enjoyable concept. I wonder if there's a version of this as a puzzle game with different obstacles each level. 

The weight mechanic is pretty clever ! 
I feel like the music was taunting me. A better man than me would hav endured the rage and got to the end. I am not that man. 

Short, simple, and with a twist. Nice job. 

The random spawning of memories meant they often spawned right next to the exterior edge, and I had no time and no room to defend them. :(
Cute capybara though. 

I understood the mechanics, but not really if there was any strategy. 
I felt like I was building monsters kind of randomly, and checking every vendor every night against every one of your monster stats to see if you have something worth selling was kind of tideous. 
Maybe you could get orders from clients, so you don't build random stuff in hope that someone will buy it.
And as everyone said, the main art is great. 

It's hard to make a puzzle game in a jam, let alone a good puzzle game like that ! And the music is quite good too. Congratulations. 

The shrinking and expanding was tight, but the platforming felt a bit punitive. 

I'm sure you could figure out a bunch of ideas !I think we all have some regrets on what we could have done with a bit more time. I sure have.  Congratulations on doing the game in time already. 

The graphics are so realistic my computer can't handle it. 

Got to 5471 ! Looks like ape out but as an alien. I had fun. 
I feel like the movement could be smoother, and going from big to small kinda makes it hard to go to stealth again, because there's a lot of dudes around you. 

Maybe you'd be getting more gems, and need to expand the boat to keep them all ?

Really cool ! The game has a really nice balance, I always felt in danger while still being able to survive at the last moment. The music perfectly fits the tense action mood, too. 

Oh i get it ! Yeah that's not really intuitive. The boat getting bigger as you add more crates would probably have been enough to qualitfy for the jam theme. 

I got to 227 ! I wish it had music because this looks like it has a potential for a really fun rythm game. Maybe because it has OSU vibes. 

Yeeting crates into space is pretty fun. I also liked the idea of making a bigger boat from random scrap. I'm still not sure if the symbols on the crates mean anything, though, and why they were sometimes big and sometimes small. I swear the crates kept getting slowly smaller but I don't know why or if I'm just losing my mind. 

I was getting in groove ! Wish there was more levels. The flow is pretty cool, the color-coded levels are a neat idea, very espionage-like. I can imagine a longer version where the color changes during the music, and there is an incentive to keep moving. 

Short and sweet ! Puzzle games are hard to make, and this one is very original ! The very last level I did a bit randomly but the flow was great overall. 

Who has time to make a main menu and an online leaderboard in a gam jam ?? That's insane. 
I got somehow frustrated because I often accidentally destroyed enemies I wanted to grab, and the difficulty ramped up pretty steep at some point, but that's a probably a skill issue. And i'm reallt nitpicking because the game is so good. 

I has to start the game twice, read the tutorial twice, read the comments, and click everyhere, to finally build something. I understood that I should build a settlement and a mine, but it's still unclear why i could build at some points and why not at others, and how to move around. Sometimes the UI was red to select a place, but i was able to build, and sometimes the UI was green or blue and I wasn't able to build. The criteria which decide if i have enough SCIENCE or not are still very unclear. 
It's a bummer because the game has such a unique concept and drips with style. I wish I understood how it works, and  I'd really like to play the updated version. 

I like the weird artstyle. The idea to add stuff to the blob is cool, but the movement felt reaaaaaaally clunky. I often slowed down suddenly without understanding how. 

I think I played this game wrong. I tried to optimize and find a strategy, which ended up in me spamming any decoration to level up buildings mindlessly. 
But it seems to be more about chilling and building a cool place. That's a neat concept. 

Really cute and enjoyable game ! I was hooked ! I thought I was doing pretty good, but got caught off-guard by the sudden difficulty spike at level 11. 

I had an "AHA !"  moment when I figured i could use the level as a stepping stool. That's the mark of a good puzzle game !
I got a bit frustrated when accidentally throwing a box too big inside the other dimension, though, after doing a few unweildy loops.

I didn't really understand the main mechanic. There was a lot of shaky sprites everywhere. Not sure if this was a bug or a spooky effect. It's sad because the ghost is so cute and i wanted to see what would happen.

I found a way to get stuck in a wall at some point. Sad because i really grew attached to the long cat. Super charming game, well done !

I'm not sure if I'm intended to be able to grab to ice, or if I broke the game somehow ?