Great fun, great concept, great presentation (except the leaderboard, which slightly lets the presentation down, not enough to lose a star though).
Couldn't figure out the controls at first. There was a bit too much to read about what each move did, and not quite enough hints about how to actually make a move! I figured it out pretty easily however.
I never felt confident enough about what each of the moves do to be able to plan ahead. They seem deliberatly designed to not synergise well. I guess finding those good patterns of moves is the point of the game, and there's no lack of depth to the grand strategy.
I had two goes, which probably wasn't quite enough. There's a whole load of other game on my list though, and I'll need to get back to doing some actual work sometime. The first go I was pretty happy with, I got the hang of making reasonably decent moves towards the end. But I still failed, with a score of 200.
My second go I knew way more about what I was doing. I prioritised collecting the chillis and got extra skills earlier. Enough to make a difference with the number of turns left. I got my hero a decent enough salad to make friends and put off my slaying to another time!
Overall, excellent work!