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I think the idea was really good! Until I read the comments I didn't understand that the AI was glitched out and that was the problem. Also I realized that the only point of the game is to ge damage but nonetheless I enjoyed it. Maybe you could make it so that the player also has to "enemy" also has to deal damage in the early stages so that you don't just wait... Good job!

Thanks for the feedback! I was trying to make it seem like the AI was simply very good instead of impossible to beat so it's like the average game where the hero always eventually wins. Unfortunately I never had enough time to polish the AI to such a point.