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The idea for this game is so cool! The ability to kind of 'program' the player with what to chase reminds me of Baba is You in terms of mechanical elegance and simplicity, with so much depth to it. Also, making the player both an obstacle and tool is really unique. The only thing that would really improve it would maybe be some quality of life options, like a back button for each individual action. Awesome entry!

I love Baba is You! It's also what (probably goes without saying) inspired the name of this game. Thank you for your comments on the mechanics, I'm super proud for someone to compare it to Baba! I also agree that for such involved puzzled an undo function will be a necessary addition.