Looking at this game in respect to the theme, it's a really interesting idea to play as the sound system for a game. Looking at the game itself, it's a really interesting take on a rhythm game. The sort of procedural generation of beats is very interesting. It was fun on its own when there were just trees and coins, but the dj booth with its consistent beat really pulled the whole game together and I think was very important for the overall feel of the game. I'd love to see some sort of system to interact with outside of the rhythm inputs as well as some distinction between DJ booth hits and resource gather hits. Maybe every 10 DJ booth hits you earn some sort of mana? Not sure, but I very much enjoyed the game. I'd love to see it developed to a full release.
:)
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Thanks a lot for taking the time to try the game write up detailed feedback. I really appreciate it.
Great idea on adding another system - I was thinking maybe you could use the resources to build different buildings that would change the types of objects that spawned in or change the background music. I also like your idea of differentiating the DJ booth more. It does already operate on its own health bar, but I didn't have time to develop it further.