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Thanks! I think the two things that helped us time wise was everyone knew their role really well and were committed to it! Also my previous experience integrating yarnspinner into Unity made creating the actual Visual Novel System a lot faster and helped with narrative implementation. (Even if it was still like 7+ hours of just raw Narrative integration T_T)

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Important to note those 7+ hours of yarn occurred during 12am - 7am our time 😅. You were cracked for that!

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You simply just have to be built different lmao

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TRUEEEEEE

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Total Yarncel, Spinner Pilled and totally Visual Studio Code Core.