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I feel like we both have gone for a little complicated gameplay system with different type of damage...

It was a good game to play (i try hard to understand all the mecanics) but at the end i felt like something was missing for this game to be one of the best i've played and i think it was the combination between a like of sfx and animation. there were no "movement" on the game so it was quit hard to take full pleasure of the experience.

Anyway well done.

Animations had make the game more understandable. But, you know... 48h ^^

Thanks for the comment.