I liked the sort of metronome clicking sound, kept me going! Wish I could have walked a little faster. When I got to the green building level, wasn't quite sure if I was looking for that building? So I walked around, looking for one that matched but there were multiple green buildings, so I wondered if I was missing the goal/point. Maybe add a small map to nav, similar to other games (thinking cyberpunk for example).
Anyhow I liked it and think it is a good start to an open world. Nice work!! I know in 48 hours I couldn't have done as well! But if you'd ever like some 3d art support I'm looking for ops there.
Viewing post in Collat Shmollat jam comments
This game could of used a lot of polish when it comes to where to go, but the point I was going for after you got to the level where you had 5 hearts was to go infinitely, and there was a high score system there as well, thank you for the feedback.
I would like a couple of lessons on how to use a new 3d modeling software because I've been using the built in modeling software Probuilder.
Thanks for the post!