Interesting proof of concept, the interface's flow is quite smooth! Two things:
- I managed to render the game unresponsive on my first playthrough, I think I clicked on the cards one too many times and then it wouldn't let me re-equip nor discard any of them. The buttons on top became unusable.
- Could have been improved by adding timers or some good mouse button smashing: there's a great point Mark made in one of his jam videos where he said that when you're making a game in which you play with numbers, you have the player go into a paralysis if you give them too much freedom, because everyone will automatically start wasting time comparing numbers for an easy win. With such limitations, things would get spicier in a good way, prompting the use/development of time-based management skills(?) and whatnot.
^ This is just me tossing an idea I thought was very topical, don't overthink it as some sort of deep critique! :D