From a puzzle, idea and concept perspective, this is pretty cool. The mechanical execution leaves a lot to be desired though, I find it very frustrating to play with the glitchy physics setup, the strange colliders and whatnot. Definite potential, though.
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Just typical physics engine stuff. The colliders were awkward, there was little feeling where you were in the world (especially when you go out of bounds or vertically) and the movement just doesn't feel very smooth. It's tough to get physical movement right, especially under time constraints, but still, it doesn't feel very smooth to play, I think.