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Hi! Thank you for the kind comment. I’m glad you liked those elements of my game.

It totally makes sense now that I think about it that the kill tokens needed to be animated or something else needed to be done to emphasize their importance since, as you’ve pointed out, they’re hard to even notice atm.

From your comment and those of a couple others, I understand that the dominant strategy that emerged as a result of the fall and die instantly rule is pretty boring and discourages movement. That is crucial feedback which I really could’ve used during development. Nevertheless , it taught me the importance of playtesting early and often. So, thank you very much both for your feedback and for playing my game 😊