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(+1)

I've too much thing to say:

-I was so frustrated that when i finished my run, there were no "Score" i can check to see much time i've survived !! And it prevented me of playing another game (i survived like 20 minutes) i was pretty proud as a Slay the spire fan.

-Since i play these type of games frequently it was not super difficult for me to understand quickly but i feel pain for poeple who never play them because, oh my goodness, it will be hard for them.

-I've seen that you have put some info below the game but i think a lot of poeple (me first) do not read all the text before playing the game so i spend a lot of time trying to figure out what stamina / endurance were (i was close tbh).  In our game we've made a little button were you can open a window with images that you can read for the tuto. I think that you always have to put the info in the game but if it's because of time i understand.

Overall, great experience and I hope you ll try my game because we share this difficulty learning phase and i would love to have your thought.

(+1)

I think we didn't even have plans for a score, we just had too many other priorities to worry about that :P

We did have a restart button... I have a theory about where it went but, well, it's gone. 

But yea, no chance we could've found the time to put another interface element containing a full  tutorial in, this was already a pretty brutal crunch from start to finish. There were a lot of more important, and much simpler, things and even those had to be cut in the end. Is what it is, 48 hours is just brutal!