It’s an interesting twist to switch up the gameplay every time you die. Though I wish it was easier to control, and had something more to set the gameplay itself apart from similar games.
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I didn't even think of setting the gameplay apart but you're right, the two modes are pretty lacking in that regard. I've never really experimented with these genres so it makes sense they are pretty basic but it surprises me how I barely noticed how basic they are, especially the second half could've used some more brainstorming to come up with something a little more intersting.
Thanks for the feedback.