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I enjoyed the game quite a bit, as others said, I did get softlocked partway through the fourth level, but I think with smoother rotation of the screen, the movement system would feel really natural. Unlike some other commenters, I think the role reversal comes through in the design well enough - maybe the best way to strengthen this though would be to play a bit further zoomed out so you feel more like you're controlling the whole level rather than just the area directly around the "player". Great work!