Thank you for playing! We're honestly so surprised and thankful to have made it with all the great games in this jam. Happy to hear you enjoyed!
Kyle Prudencio
Creator of
Recent community posts
This is super interesting. I think the freedom of placement is deceptive in making the player feel like they have more control of the structure than they do. This is really clever because then when the tower falls, I have no one to blame but myself. No time pressure, just my own terrible placements!
This is a nice entry. I really like the sound design, especially the effect for completing a line. I also think the addition of extra columns as you scale out is a very interesting play on classic Tetris. I wish there were more varied shapes, especially early on, as they early levels make it easy to simply wait for the perfect piece to appear. Really nice art direction as well- I love the background for the board as well as the main background with all the bees!
I can tell that there is a really nice game in here, but there a few issues which prevent the game from reaching its potential. As others have said, the world is done in a beautiful style, but it is very difficult to navigate, especially in a game which should really reward map knowledge. It would also be great to get more information about the different colors and what they do compared to each other. Final small gripe is that I'd love if it was a little easier to tell which direction the character is facing.
As a general concept though, this is very nice and I would be happy to play again in a version with clearer UI elements.
Very creative idea- it reminds me of games like Evoland. It's fun to see the different iterations of the game come to life. I found the Tetris parts a bit tedious as the cursor position would move up slightly after picking up a piece which made small adjustments on the grid extra challenging- not sure if this is a user issue though. Overall, clever and clean execution!
Creative idea and good implementation. This would definitely benefit from some quality of life updates like a hotkey to switch tabs, and maybe a screen that would show you a preview of what's on the other screen to make it more incentivized to swap tasks when you aren't "finished" with what you're doing. Core loop works well though, good job!
This is a neat puzzle concept. I am pretty sure I was playing correctly, trying to use only the allotted right clicks to be able to left click the whole group at once? As another pointed out, it seems like you can just left click as many times as you want with no penalty, but I assume this is not the intended way to play. Either way, I think it's an interesting idea, and I liked it!
This is really neat! I ran into an issue where I somehow crashed the game by clicking on the smelter. I'm a huge fan of Satisfactory, and this manages to capture a bit of the logistics puzzle, albeit on a small scale. As another commenter said, more incentive to use conveyers would be good, but personally I like the look so chose to use them anyway even when I didn't NEED to.
Very well executed concept. I found that the H key to show the intended pose felt a little awkward- I would maybe like just having the desired photo on-screen at all times. I didn't think the poses added too much from a gameplay perspective, but I did enjoy having them there for a little extra flavor. Really digging the art direction here as well. Nice job!
This is a neat game. I'd love if there was a timer for the waves and/or some kind of planning or build phase, at least at the very beginning. Additionally, it would be great to have some way of gauging how well I'm doing at any time. I think the range indicators for the defenses are well done, and I really like the freedom of how to expand and grow my grid.
Rip, I could NOT find the scorpion. I thought maybe you were big-braining and it was going to be the Scorpius constellation, so I unlocked my scroll wheel and went as far out as possible. I proceeded to lose track of the planet, sealing my fate. Great experience :)
I love the dynamic music for each area; that honestly might be my favorite part of this game. I really felt like I could visit each biome independently. Very nice job!
This is legendary- I had a smile on my face the entire time I played this. I'm most proud of my Girl with Earring, but I think I managed to get the owl down despite not feeling like I had all the colors I needed for that one. This is such a well-implemented concept, and I could see more and more pictures and themes being added. I'd love to see something like a difficulty score bonus to incentivize choosing some of the more complicated pictures. Really great work!