Encodya is a point and click where you can tell the developers have really tried to nail the quality of life and feel of older polished games. The art is great. The world building amazing. The sound-space and setting is phenomenal.
However, my main gripe is that breaking the fourth wall seems to be a troupe they've really shoe-horned in (at times). Admittedly, in this demo, sometimes it's purely intentional. Other times, it's part of the script writing. In my opinion it really isn't warranted in the density that it appears in this demo. If it were taken out, it'd make the experience so much more magical.
Either way, this is definitely a game I'll be looking out for a full release of.