Honestly not that bad! The concept is creative and the art style almost reminds me of looking in at an old TV set or an arcade cabinet. The music loop needs polishing as it feels all over the place and gets old fast but it's chiptune and I understand that can be hard to work with. The gameplay is a bit wonky but the goal is, for the most part, clear. If there were a way to affect how the hero moves such as making a more durable option of an item to place or walls to force him to move around them it might be a bit easier to get into. Placing each of the crystals in the corners in an X shape makes the game pretty easy to beat after bashing my head into the keyboard a few times trying to speedily whip out a crystal before they were instantly destroyed. If everything had just a tiny bit more health and gave the player a little more control, it'd be a really fun game to play. I feel like having dedicated levels would have benefitted the concept a lot.