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(+1)

Neat game. The slow tower is pretty op since time slow effect doesnt wear off, which is frustrating. Seemed very hard to win, the enemies seem to scale faster than the player. Even if the game is unfinished good job for making it playable and submitting it!

I nerfed both the slow tower and the fire tower last minute, but I didn't nerf them hard enough. I had planned to have units with resistances and weaknesses to those towers but I didn't have time.

And yeah, the scaling of the AI is absurd in the end game. When I was testing I never got that far. I didn't even complete my first run of the game until after I had submitted, at which time it was immediately obvious that the game had balance issues. It's saved slightly by the fact that the AI is only allowed 3 actions per turn (building or upgrading towers), so it just winds up with more money than it can spend by the end of the game.

I like the idea enough that once the jam is over I might polish it into a better state.

Please polish it and add more ideas. The game was so fun and works pretty well for the time frame. I found that farming works the best with the hovels and upgrading castle, but with balance changes I would like the game to be beatable without excessive farming. Keep up the good work my man!