I think this is an idea worth exploring and could lead to interesting level design.
However i think for a 48 hour game jam scope, there are far too many abilities to choose from. Right from the start i'm removing an ability that i haven't even had a use for yet, which doesn't feel particularly interesting. I lost the dash and ground pound before reaching a green turret enemy. It was impossible to get past this enemy at that point. This is something that imo shouldn't happen in a game like this.
The movement controls feel a bit spongy, quicker deceleration would help here. The wall jump wasn't working well for getting out of pits.
I hope this doesn't sound too negative. There's a lot to be proud of in this game, well done!